Weather that comes from outside, and surfaces that answer it
- Live conditions for the town's own coordinates are pulled from the Open-Meteo service: rainfall, wind, temperature and cloud.
- Puddles gather in ruts, gutters and the low points of the ground instead of being painted on, and ripples cross standing water while rain falls.
- Wet stone and asphalt darken the way they do in life, rather than simply turning shiny.
- Screen-space reflections, with ray tracing picking up what the screen itself cannot see, over a hierarchical depth chain with blue-noise sampling and a filtered history.
- Terrain subdivided and displaced past the resolution of its input grid, without displacing reconstructed vertices twice.
- Hyperlocal facade kits integrated, and road geometry batches bounded after the terrain refinement.







